Delphi guia OpenGL ( Em inglês )

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 Conteúdo da apostila:

Chapter 1—The First Steps
DIRECTORY STRUCTURE
PRELIMINARY CODE
Getting Ready to Start to Begin
Starting to Begin
Begin
DEFINITIONS
IDENTIFIER REFERENCE
SUMMARY
Chapter 2—Basics
VIEW PORT
Event Handler
Declaration
Analogy
ORTHOGRAPHIC PROJECTION
Meaning
Flexibility
DRAWING
Command Placement
State Variables
Drawing Mode
ADDITIONAL CONSIDERATIONS
Naming Convention
Error Handling in Depth
Order of Events
Matrices and Command Placement
View Port Manipulation
Mixing Windows Components
Pushing the (X,Y,Z) Limits
DEFINITIONS
IDENTIFIER REFERENCE
SUMMARY
(...)


Chapter 3—Introducing 3-D
DEPTH
CUBE
Square View Port
Distinguish Faces
Depth Test
Matrices Revisited
The ModelView Matrix
ROTATION
Three Faces
glRotate
Action
TWO-FACED POLYGONS
Open the Cube
Culling
VERTEX DIRECTION
TRANSLATION
Menu
Accumulation
More Clipping
SCALE
Menu
Description
ORDER OF TRANSFORMATIONS
A New Interface
Simultaneous Commands
DEFINITIONS
IDENTIFIER REFERENCE
SUMMARY
Chapter 4—Perspective
ILLUSTRATION< COMMAND Clipping Volume Parameters DEPTH Previous Cube Test Better Cube MOVEMENT Rotation Translation MULTIPLE OBJECTS Matrix Stack Reuse an Object Make a Scene INDEPENDENT MOVEMENT Translate Rotate Transformation Order Revisited Another View DEFINITIONSIDENTIFIER REFERENCE SUMMARY Chapter 5—Lighting ENABLE LIGHTING
AMBIENT LIGHT
Definition

 

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